Below you will find a complete guide on how to build a power station and supply power to resource buildings. If you get an alert sign on the left bottom side of the screen that a building lacks power, you need to build a water wheel, power wheel, or windmill. If the building is the nearby a river you can construct a water wheel, else a power wheel will be best on land during the starting phase of the game. Windmills need to be unlocked using science points, and they don’t require any beaver worker same as the water wheel to produce power. They generate variable power because the gust won’t be that strong throughout the day. Wood will be your main concern, so make sure you have lots of it stored up. Different power stations produce different power and you can check the amount of energy required for a resource building by hover over them. Plenty of food and water is also essential, so keep that close by. The beavers in Timberborn should display their happiness bar when clicked on. This plugin for Timberborn allows you to automate your Floodgates a little. The lower the bar, the less productive they will be. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. The will add a simple UI fragment on the Floodgate UI. Ensuring they have food and water will keep them smiling all day long. Then you need to select the cog icon called power from the bottom construction menu and hover on the station to check the amount of energy they produce. You can connect multiple power stations to a single building using a power shaft. While placing a building you need to make sure from which side the power shaft needs to be connected. The blue arrow marker indicates the fitting of the power shaft and the green marker is the front side where you need to place pathways. Power stations and their energy outputs are: Then connect the power station using a power shaft on any side of the resource building. Note: This is the guide for the Folktails faction, the Iron teeth faction guide will be updated soon.Timberborn is a building survival strategy game developed by Mechanistry. You will need to create new districts in this game to get various kinds of resources. Then you can use those resources to transport back it to the main city to construct new buildings. Below you will find how to create a new district & distribute resources among them. Timberborn How To Create New DistrictĪ new district will be required to salvage scrap metals from the ruins. You will also need to transport resources such as water to different districts because every district won’t be near a river. You can make a new district by creating a pathway from the main district and then place a “District Gate”. After that gate, you need to place a “District Center”.Īll the buildings mentioned above can be found under the paths and structure icon. If you try to construct a building far from your district you will get a warning as “This construction site is too far from builders! Build more paths or a new district”. To transport resources between two districts you need to construct “Distribution Post” and “Drop Off Point” in both of your districts. You need to unlock these buildings using science. To generate science you need to construct an Inventor. Once you have constructed the distribution post and drop-off point in both the district, you need to select the distribution post of the district from where the resources will be loaded. Pay also attention to the materials you will need to actually BUILD the unlocked buildings - it makes no sense to unlock Gears Workshop if you don't have planks, because to build it, you'll need planks anyway or to unlock Gristmill if you don't have gears yet.Then under Routes, you need to click on add a new route and select the drop-off point of other districts. Forester (60), Stairs (70) should be your first two unlocks, although some players do unlock Levee (120) before stairs, as it allows cheaper damming of rivers. Look at the numbers of the cost to unlock: They basically _suggest_ the order in which you should unlock them. Follow the tutorial to get your colony running.Īt the bottom, you have all the different categories of buildable stuff, most of it is initially locked and requires Science Points to unlock. (Download it and copy the file to -> Timberborn -> Maps ) on your computer then, inside the game, choose Babylon as the map.)īabylon is a really newcomer friendly map with abundance of resources. I'd like to turn your attention to this particular map: I find no way to get the power, who can tell me how to start the factory? Help! Originally posted by Emma:I build the factory, but need power to start it.
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